CS 179N : Computer Graphics


Discussion: Mondays, 10:00 AM - 10:50 AM, zoom link on ilearn
Instructor: Tamar Shinar (shinar@cs.ucr.edu)
Virtual office hours: by appointment

Lab: Tuesdays, 1:00 PM - 03:50 PM
TA: Jason Goulding (jgoul004@ucr.edu)
Virtual office hours: by appointment

Syllabus

Course description

Covers the planning, design, implementation, testing, and documentation of a graphics- or electronic game-related system. Incorporates using techniques presented in previous related courses. Emphasizes professional and ethical responsibilities; the need to stay current on technology; and its global impact on economics, society, and the environment.

Course learning goals

The learning goals for the course are the following:

Group Project

Students will work in groups of 3-5. Each team will develop an original video game. Teams will submit a proposal, deliver three demos to the TA/instructor throughout the course, and submit a final report and video. Students will complete surveys of team member contributions near the end of the quarter.

Technical Presentation

Each student will deliver a technical presentation to be given during the discussion section. The technical presentation consist of two parts:

Attendance and Etiquette

Attendance at discussions and labs is required and counts for part of your participation grade. One unexcused absence from discussion is permitted without penalty. Otherwise, if you cannot make a discussion or lab, please email the instructors ahead of time explaining why you cannot attend. No recording by students is permitted.

Assessment

You will be assessed on the following:

Academic Integrity

Your group projects are expected to be original. You must clearly document use of all external tools and resources, including software, geometry, assets, etc. You must comply with all licenses and copyright restrictions, and adhere to attribution guidelines. Please familiarize yourself with the campus academic integrity policy which can be found here.