CS130 - Lab 4 : Texture Mapping



DESCRIPTION


In this lab you will learn about texture mapping.

You are required to:

The details of the code requirements as well as the tips can be found at the last page of the worksheet.

Keep in mind that you won't see anything different as long as the shader doesn't use the texture data.
Also, note the format for the monkey.tga file is RGBA, while it's RGB for the monkey_ambient_occlusion file.
When you are done, I highly recommend you play with the textures a bit to get a feel for them and what they can do.


FILES


Code

Worksheet


SUBMISSION INSTRUCTIONS



EXTERNAL RESOURCES (links in the worksheet)